package com.arrogames.rgblabyrinth.menu {
	import feathers.controls.Label;
	import feathers.controls.Screen;
	
	public class LoadGameScreen extends Screen {
		private var label:Label;
		
		public function LoadGameScreen() {
			super();
		}
		
		override protected function initialize():void {
			super.initialize();
			label = new Label();
			label.x = 400;
			label.y = 300;
			label.text = "Loading game ...";
			this.addChild( label );
		}
	}
}